Arts and Technology

September 13, 2013 by giarts-ts-admin
We are drowning in information but starved for knowledge. Uncontrolled and unorganized information is no longer a resource in an information society, instead it becomes the enemy.
   — John Naisbitt, Megatrends: 10 New Directions Transforming Our Lives (1982)
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July 25, 2013 by giarts-ts-admin

104 pages, July 2013. The Wallace Foundation, 5 Penn Plaza, 7th Floor, New York, NY, 10001, (212) 251-9700 www.wallacefoundation.org

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February 11, 2013 by giarts-ts-admin

65 pages, January 2013. Pew Research Center’s Internet & American Life Project, 1615 L St., NW – Suite 700, Washington, D.C. 20036, (202) 419-4500, http://pewinternet.org/Reports/2013/Arts-and-technology.aspx.

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February 10, 2013 by giarts-ts-admin

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   Money from Music (1.2 Mb)

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December 12, 2011 by giarts-ts-admin

October 2011, 32 pages. Monitor Institute, 101 Market Street, Suite 1000, San Francisco, CA, 94101, (415) 932-5300 www.monitorinstitute.com.

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November 30, 2010 by giarts-ts-admin

The world is constantly evolving in how it uses technology. In consequence, the arts field has struggled, adapted, and sometimes excelled in its own utilization of technology. To capture and better understand these trends, The Andrew W. Mellon Foundation commissioned a study of technology usage in the arts field to learn about organizations’ practices and needs. This report combines a comprehensive survey of the arts field with more recent in-depth qualitative research.

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September 2, 2010 by giarts-ts-admin
  • US computer and video game software sales totaled $11.7 billion in 2008.
  • Sixty-eight percent of American households play computer or video games.
  • Forty percent of all game players are women.
  • The average game player is thirty-five years old and has been playing video games for twelve years.
  • Twenty-five percent of Americans over the age of fifty play video games.

Source: The Entertainment Software Association1

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September 2, 2010 by giarts-ts-admin

From computer-mediated poetry, read on a laptop computer while sitting in a wireless café in Paris, to touring works of performing arts, such as composer Pamela Z’s Baggage Allowance, an installation and performance based on her world travels, new media artworks are becoming an integral part of the global cultural environment.

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September 1, 2010 by giarts-ts-admin

If you ever read information online or download and print materials from the Internet, you are part of the “digital divide.” While most, if not all, members of philanthropic organizations in the United States may take for granted high-quality access to the Internet, many people of color, indigenous people, and people living in rural areas have none or only very limited ability to use computers and gain access to the kinds of information and education that can improve their lives.

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September 1, 2010 by giarts-ts-admin

Every member of the arts community has been affected by the unprecedented challenges and opportunities proffered by technology. The last decade has observed our field coming to terms with this disruptive force in inspiring and innovative ways. Equally exhilarating and demanding, these transformations have challenged many previous assumptions about the role of the arts and culture sector.

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