"Over the last 150 years, humanity has experienced a breakneck pace of growth, not only in science and technology, but in population and data production. How could we as a species deal with so much knowledge unless we turned to hyper-specialization? We have done that well," said Kamal Sinclair (Guild of Future Architects) for NEA. "However, we still have not understood that the potential of these specializations is limited unless we can construct robust collaborative networks across fields and disciplines. At this point, we are so hyper-specialized that we are missing critical connections for discovery, design principles in our systems development, and context for defining meaning."
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The GIA Library is an information hub that includes articles, research reports, and other materials covering a wide variety of topics relevant to the arts and arts funding. These resources are made available free to members and non-members of GIA. Users can search by keyword or browse by category for materials to use in research and self-directed learning. Current arts philanthropy news items are available separately in our news feed - News from the Field.
On May 25, 2016, Grantmakers in the Arts gathered a cross-section of twenty-eight funders from the arts and environmental sectors for the Arts and Environmental Sustainability Thought Leader Forum at the New York Community Trust. Most foundations in attendance were represented by two people: a person from the arts and a person from the environment, each of whom were interested in collaborative work at this intersection. Helicon Collaborative organized and facilitated the session.
Art is not magic; most artists are not all that different from other people. However, many of them developed a skill or asset that most of us haven’t: a fascination for the undercurrent in our society, in our social encounters, in our practices, in our organizations.
Jaap Warmenhoven, Stanford Social Innovation Review
The Cultural Data Project (CDP) was launched in fall 2004 as a statewide, web-based data collection system for arts and cultural organizations by a group of Pennsylvania grantmakers and arts advocates, including the Greater Philadelphia Cultural Alliance, the Greater Pittsburgh Arts Council, the Heinz Endowments, the Pennsylvania Council on the Arts, The Pew Charitable Trusts (Pew), The Pittsburgh Foundation, and the William Penn Foundation.
— John Naisbitt, Megatrends: 10 New Directions Transforming Our Lives (1982)
October 2011, 32 pages. Monitor Institute, 101 Market Street, Suite 1000, San Francisco, CA, 94101, (415) 932-5300 www.monitorinstitute.com.
The world is constantly evolving in how it uses technology. In consequence, the arts field has struggled, adapted, and sometimes excelled in its own utilization of technology. To capture and better understand these trends, The Andrew W. Mellon Foundation commissioned a study of technology usage in the arts field to learn about organizations’ practices and needs. This report combines a comprehensive survey of the arts field with more recent in-depth qualitative research.
- US computer and video game software sales totaled $11.7 billion in 2008.
- Sixty-eight percent of American households play computer or video games.
- Forty percent of all game players are women.
- The average game player is thirty-five years old and has been playing video games for twelve years.
- Twenty-five percent of Americans over the age of fifty play video games.
Source: The Entertainment Software Association1
From computer-mediated poetry, read on a laptop computer while sitting in a wireless café in Paris, to touring works of performing arts, such as composer Pamela Z’s Baggage Allowance, an installation and performance based on her world travels, new media artworks are becoming an integral part of the global cultural environment.
Every member of the arts community has been affected by the unprecedented challenges and opportunities proffered by technology. The last decade has observed our field coming to terms with this disruptive force in inspiring and innovative ways. Equally exhilarating and demanding, these transformations have challenged many previous assumptions about the role of the arts and culture sector.