On May 25, 2016, Grantmakers in the Arts gathered a cross-section of twenty-eight funders from the arts and environmental sectors for the Arts and Environmental Sustainability Thought Leader Forum at the New York Community Trust. Most foundations in attendance were represented by two people: a person from the arts and a person from the environment, each of whom were interested in collaborative work at this intersection. Helicon Collaborative organized and facilitated the session.
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The Cultural Data Project (CDP) was launched in fall 2004 as a statewide, web-based data collection system for arts and cultural organizations by a group of Pennsylvania grantmakers and arts advocates, including the Greater Philadelphia Cultural Alliance, the Greater Pittsburgh Arts Council, the Heinz Endowments, the Pennsylvania Council on the Arts, The Pew Charitable Trusts (Pew), The Pittsburgh Foundation, and the William Penn Foundation.
— John Naisbitt, Megatrends: 10 New Directions Transforming Our Lives (1982)
October 2011, 32 pages. Monitor Institute, 101 Market Street, Suite 1000, San Francisco, CA, 94101, (415) 932-5300 www.monitorinstitute.com.
- US computer and video game software sales totaled $11.7 billion in 2008.
- Sixty-eight percent of American households play computer or video games.
- Forty percent of all game players are women.
- The average game player is thirty-five years old and has been playing video games for twelve years.
- Twenty-five percent of Americans over the age of fifty play video games.
Source: The Entertainment Software Association1
Ralph Smith, the 2007 Conference Chairman, issued a challenge in his welcome message – “that all who attend will leave with renewed energy, capacity and resolve to make a positive contribution toward meeting the challenges of our time.”
The Allen Foundation for the Arts is one of six foundations that make up the Paul G. Allen Foundations, a family of foundations established by Microsoft co-founder and philanthropist Paul G. Allen. The other Allen foundations focus on medical research, health and human services, forest protection, virtual education, and most recently, music.